Post by busta on Feb 15, 2011 21:57:29 GMT -5
Heres some info on the crosshair changes they have done to css. Some ng members have been playing alot i know me and zinger havent played in years back when good old cal died but here
Crosshairs now have customizable size, thickness, and color:
cl_crosshairsize specifies the size of the crosshair in pixels at 640x480 resolution
cl_crosshairthickness specifies the thickness of the crosshair in pixels at 640x480 resolution
The crosshair now scales proportionately for all screen resolutions. This replaces the old scaling behavior, and the cvar cl_crosshairscale is no longer used. Players can revert to old crosshair behavior by setting cl_legacy_crosshair_scale to 1.
Setting cl_crosshaircolor to 5 enables the use of custom crosshair colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and cl_crosshaircolor_b.
The default of cl_crosshairuseapha has been changed to 1. Alpha blending makes the crosshair much more visible on new HDR maps, and it is recommended that existing players enable this setting manually or through the options interface (Multiplayer->Crosshair appearance->Translucent).
Cvar cl_legacy_crosshair has been renamed to cl_legacy_crosshair_recoil for consistency.
Since i'm running out of space on the faq, i'm linking the info regarding crosshair modification here. So to provide a full info on the crosshair change, I'm adding the recoil change that was introduced few updates ago.
Made crosshair scale independently of framerate, matching the old behavior at 100 fps. This does not affect actual recoil, fire rate, or spread – only the expansion of the crosshair. Added cl_legacy_crosshair, which defaults to the new behavior.
Please read above regarding this change as the cvar cl_legacy_crosshair has been modified to cl_legacy_crosshair_recoil
So setting cl_legacy_crosshair_scale 1 will bring back your OLD BELOVED crosshair scale. (edit: so you can use cl_crosshairscale)
To change the colors using the custom colors cvars (RGB):
cl_crosshaircolor 5 <-- allows you to customize colours.
cl_crosshaircolor_r 0
cl_crosshaircolor_g 0
cl_crosshaircolor_b 0
makes black
if you set them to 255 then its white.
color code link web.njit.edu/~kevin/rgb.txt.html
My css cfg is also avi if anyone wants to try it have fun
Crosshairs now have customizable size, thickness, and color:
cl_crosshairsize specifies the size of the crosshair in pixels at 640x480 resolution
cl_crosshairthickness specifies the thickness of the crosshair in pixels at 640x480 resolution
The crosshair now scales proportionately for all screen resolutions. This replaces the old scaling behavior, and the cvar cl_crosshairscale is no longer used. Players can revert to old crosshair behavior by setting cl_legacy_crosshair_scale to 1.
Setting cl_crosshaircolor to 5 enables the use of custom crosshair colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and cl_crosshaircolor_b.
The default of cl_crosshairuseapha has been changed to 1. Alpha blending makes the crosshair much more visible on new HDR maps, and it is recommended that existing players enable this setting manually or through the options interface (Multiplayer->Crosshair appearance->Translucent).
Cvar cl_legacy_crosshair has been renamed to cl_legacy_crosshair_recoil for consistency.
Since i'm running out of space on the faq, i'm linking the info regarding crosshair modification here. So to provide a full info on the crosshair change, I'm adding the recoil change that was introduced few updates ago.
Made crosshair scale independently of framerate, matching the old behavior at 100 fps. This does not affect actual recoil, fire rate, or spread – only the expansion of the crosshair. Added cl_legacy_crosshair, which defaults to the new behavior.
Please read above regarding this change as the cvar cl_legacy_crosshair has been modified to cl_legacy_crosshair_recoil
So setting cl_legacy_crosshair_scale 1 will bring back your OLD BELOVED crosshair scale. (edit: so you can use cl_crosshairscale)
To change the colors using the custom colors cvars (RGB):
cl_crosshaircolor 5 <-- allows you to customize colours.
cl_crosshaircolor_r 0
cl_crosshaircolor_g 0
cl_crosshaircolor_b 0
makes black
if you set them to 255 then its white.
color code link web.njit.edu/~kevin/rgb.txt.html
My css cfg is also avi if anyone wants to try it have fun