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Post by dropk1ck on May 30, 2010 23:02:53 GMT -5
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shizo
Ng Member Private
Posts: 37
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Post by shizo on Apr 16, 2011 22:44:11 GMT -5
broken link and i really, REALLY need this
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dash
Ng Member Sergeant
Posts: 1,685
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Post by dash on Apr 16, 2011 23:44:08 GMT -5
just ask with what you need, the answers are pretty simple.
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dash
Ng Member Sergeant
Posts: 1,685
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Post by dash on Apr 16, 2011 23:52:57 GMT -5
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Post by dropk1ck on Apr 17, 2011 21:05:37 GMT -5
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Post by dropk1ck on Apr 17, 2011 21:08:22 GMT -5
Type
Command
Recommended
Comment:
Current Game
cg_bobroll
0
smoothens the movement, friction on the ground
cg_bobpitch
0
‘’
cg_bobup
0
‘’
cg_runroll
0
‘’
cg_runpitch
0
‘’
cg_bloodTime
0
how long blood remains in map.. set to 0 if u got less ram
cg_showblood
0
turn off to save memory, but no blood no fun
cg_wolfparticles
0
turns off explosions, gives more FPS and less GPU lag
cg_predictitems
0
Choose either the server or client side to collect the items. When set to 1 you may be incorrectly led to believe you collected an item when you did not
cg_cameraOrbitDelay
0
the time camera orbits around u when dead
cg_teamChatHeight
8
how many lines and
cg_teamChatTime
8000
for how long they stay on screen
cg_simpleItems
1
get old wolf3d items, medpack,ammo looks simple
cg_crosshairHealth
0
doesn’t turn your crosshair red on low health
cg_weaponCycleDelay
0
delayed time to cycle through your weapons
cg_useWeapsForZoom
1
weapon cycle buttons for zoom
cg_drawAmmoWarning
0
turns the letters red when the ammo is almost run out
cg_drawIcons
1
draw weapon icons, needed when no gun drawn
cg_draw3dIcons
0
don't draw 3d icons
cg_lagometer
0
show lagometer
cg_drawSnapshot
0
draw some extra info on screen
cg_drawFPS
1
Frames per second counter
cg_drawTimer
0
Dont draw timer (useless)
cg_drawStatus
1
draw 2d status of the player, health, ammo etc.
cg_drawFrags
1
draw the frags when ppl kill
cg_gibs
0
bones fly when nade dropped at a body – 0 saves fps
cg_fov
100
Sets field of view, larger gets fisheye effect
cg_zoomStepFG
10
zoom configs for either binoculars or sniper
cg_zoomStepSnooper
5
‘’
cg_zoomStepBinoc
3
‘’
cg_zoomDefaultFG
40
‘’
cg_zoomDefaultSnooper
40
‘’
cg_zoomDefaultBinoc
22.5
‘’
cg_zoomfov
22.5
how much fov by each step
cg_zoomstepsniper
4
steps of a snipers zoom –set higher fovsteps and 2 steps
cg_shadows
0
turn off shadows – 0 saves fps
cg_drawgun
0
Turns off the gun, no gun more fun!
cg_cursorhints
0
draw hints on the cursor when over an object – door etc.
cg_drawcompass
1
see dudes that need ammo or medic
cg_drawcrosshairnames
1
names of teammates show.. useful so you don't shoot them on a long distance
cg_drawcrosshairpickups
1
Shows what you can pick up
cg_drawteamoverlay
2
Long teamoverlay – 2 for most info
cg_hudalpha
8
hud brightness
cg_popuplimbomenu
0
makes the limbo menu pop up when dead
cg_viewsize
100
screensize
cg_drawCrosshair
5
what type of crosshair, try different numbers
cg_crosshairSize
28
Size of croshair
cg_deferPlayers
1
preload skinned models, not usefull in wolf
cg_noTaunt
1
turn off the ability to hear voice taunts – neat on public^^
cg_railTrailTime
400
set how long the rail’s of bullets last –needed to see when enemy shoot at you
cg_drawRewards
1
display "you fragged..."
cg_brasstime
0
set amount of time a shell casing gets displayed if set to 0 the game engine will skip all shell eject code
cg_extrapolate
1
toggle blending of animations from one to the next
cg_teamChatsOnly
0
Ability show your own teams messages
cg_noVoiceChats
0
Ability to have no voice chats
cg_noVoiceText
0
Ability to show no voice text
cg_blinktime
10
cg_reticleBrightness
0.7
Brightness of particles
cg_reticleType
1
What type
cg_coronafardist
0
Distance of coronas around lights
cg_coronas
0
Turn off for no corona around lights
cg_drawSpreadScale
1
cg_emptyswitch
0
cg_marks
0
Deactiviates the projectilehit in the wall – 0 saves fps
cg_marktime
0
How long the projectilehit stays on the wall – 0 saves fps
cg_uselessnostalgia
0
Try setting this to 1 for a surprise =)
cg_quickMessageAlt
1
cg_descriptiveText
1
cg_voiceSpriteTime
6000
cg_autoactivate
1
Autoactivate commands
Rendering
r_allowextensions
1
Nvidia extensions
r_colorbits
16
Bits of coloring – choices 16 / 32
r_depthbits
16
Bits of depth – choices 16 / 32
r_detailtextures
0
Detailed textures. Small patterns in walls stones get clear as you approach the texture. Set to 0 for older graphic cards. Use 1 for best quality.
r_texturebits
16
Bits of depth – choices 16 / 32
r_ext_nv_fog_dist
0
fog distance, useful to use fog if u got a bad pc – less for it to draw, kyro2 got no fog hardware support, lucky them ^^
r_clear
0
Fills the cracks between textures.
r_nocull
0
Renders only visual objects.
r_nocurves
0
1 disables curves and slightly improves performance. And you might encounter texture problems.
r_fastsky
1
Simple sky by single color – 1 saves fps
r_ingamevideo
0
cut off the intro movie in map – 0 saves resources
r_dlightbacks
1
brighter areas are changed more by dlights than dark areas
r_drawsun
0
set to zero if you do not want to render sunlight into the equation of lighting effects – 0 saves resources
r_dynamiclight
0
toggle dynamic lighting (different "dynamic" method of rendering lights) – 0 for more simple graphics, rather use vertex
r_ext_compiled_vertex_array
1
Setting this to 0 may fix a problem with flickering textures in the game. Ignore this setting if you experience no problems.
r_ext_gamma_control
0
external gamma correction, set 0 to ignore OpenGL’s driver global settings for gamma
r_ext_multitexture
1
if hardware mutitexturing if set to zero is a direct FPS benefit
r_ext_texture_env_add
0
When x is set to 1 additive blending is enabled in Multi-texturing. If not supported only multiplicative blending is used. Set this to 0 to disable this, you shouldn’t have to do this however.
r_ext_texture_filter_anisotropic
0
ansitropic filter
r_faceplanecull
1
toggle culling of brush faces not in view (0 will slow FPS)
r_finish
0
toggle synchronization of rendered frames (Wolf-engine will wait for GL calls to finish), like vsync.
Setting x to 1 can eliminate lag from Input devices e.g. Such as Mouse, although may slightly lower your Frame rate as a result. The default value is 0 so only change it to 1 if you are experiencing any controller lag - this ensures proper timings for such devices.
r_flares
0
toggle projectile flare and lighting effect. the flare effect is a translucent disk that is used to alter the colors around lights with a corona effect
r_gamma
2
RGB color intensity level
r_intensity
4
overall RGB intensity
r_ignorefastpath
0
Set 1 will ignore any optimized rendering paths available – which may be useful for troubleshooting purposes. For optimal performance set this to 0.
r_lodcurveerror
250
(Default of 250) determines how polygons are culled from a scene when further away. When set to a low number, polygons are culled off at shorter distances, while when x is set to a higher number they are not culled for a long distance. For optimal image quality increase this value (Objects remain detailed for longer) & vice versa.
r_lodbias
2
change the geometric level of detail on models. 1default,but 2 least as detailed and faster.
r_mode
6
set video resolution (6 is 1024X768)
r_overbrightbits
4
How much the light is reflected from textures.
Also set r_mapOverBrightBits, global texture light reflection!
r_ambientScale
0.5
set the scale or intensity of ambient light
r_picmip
1
set maximum texture size (0 - 5, 5=fastest 0=quality) – use 0 or 1 for making headshots easier
r_picmip2
0
‘’
r_primitives
0
rendering method. -1 = skips drawing 0 = uses glDrawElements(vertex),1 = forces strips 2 = forces drawElements, 3 = path for non-vertex array testing
r_railcorewidth
1
set size of the rail trail's core
r_railsegmentlength
32
set distance between rail "sun bursts"
r_railwidth
16
set width of the rail trail
r_rmse
0.0
r_roundimagesdown
5
set rounding down amount (larger = faster, lower quality)
r_simplemipmaps
1
Leave this set to 1 to enable Mipmapping. This will smooth transitions between textures (more specifically, between Mip-map levels). Setting it to 0 may improve performance, although will reduce visual quality.
r_smp
0
the use of multi processor acceleration code, 1 if u got more than one
r_stencilbits
0
If you enabled Volumetric shadows previously, then you’ll want to set this to 8. NOTE – Your Graphics Card must feature a stencil buffer to do this, e.g. Geforce.
r_stereo
0
stereo separation for 3D glasses
r_speeds
0
show the rendering info
r_subdivisions
90
set maximum level of detail (curves complexity, helps on long range) 1 most detailed, 999 the least smooth but with most performance boost. try variation for more speed/less graphix.
r_swapinterval
0
frame swapping
r_texturemode
See à
Available from worst to best:
GL_NEAREST_MIPMAP_NEAREST,
GL_LINEAR_MIPMAP_NEAREST (Bilinear),
GL_NEAREST_MIPMAP_LINEAR,
GL_LINEAR_MIPMAP_LINEAR (Trilinear).
Try which suits you best, and have in mind what hardware you got.
r_vertexlight
1
enables the vertex lightning, better FPS, but uglier wolf
r_uiFullScreen
0
render the whole screen,buggy with fastsky enabled
r_verbose
0
display of rendering commands as they happen on the console, verbose in all senses means more INFO
r_customaspect
1
toggle the use of custom screen resolution/sizes
r_glIgnoreWicked3D
0
toggle to ignore strange 3d effects
r_nv_fogdist_mode
See à
GL_EYE_RADIAL_NV - fog mode
Client
cl_maxpackets
60
max TCP packets, Try 100 for a LAN, 60 for broadband, and 30 for modems. This is the info you send to the server about your play.
cl_packetdup
0
If you are experiencing packet loss this will allow retransmission of lost packets
Try 0 for a LAN, 1 for broadband, and 1 for modems.
cl_mouseAccel
0
Mouse accelaration – means mouse moves faster by how fast you move the mouse. Use 0 to move the cursor the distance you actually are moving it on the mousepad.
cl_timenudge
-15
effectively adds local lag to try to make sure you interpolate instead of extrapolate (try 100 for a really laggy server)
cl_yawspeed
140
set the yaw rate when +left and/or +right are active
cl_pitchspeed
140
set the pitch rate when +lookup and/or +lookdown are active
cl_run
1
always run
cl_freelook
1
free mouselook
cl_anonymous
0
possibly to toggle anonymous connection to a server
cl_punkbuster
1
enable punkbuster
cl_nodelta
0
Turn off the delta compression. Never do so!
Computer
com_hunkmegs
196
how many mb is used for wolf
com_maxfps
125
max frames your GPU can show max, set to 125 or 76 for jumping a little higher. On to some boxes it is required
com_zoneMegs
64
can be adjusted to provide better performance on systems with more than 64mb of memory. the default configuration is set to allow the game to run on a 64 MB
com_soundmegs
16
system. on a 128 MB system we would run with the following:com_hunkMegs - 64 com_soundMegs - 16 com_zoneMegs - 24"
Mouse
m_filter
0
Compares two frames, and add a third that is middel value of the actual leap by mouse. Smoothens mouse by software. Not recommended.
m_yaw
0.022
horisontal speed
m_pitch
0.016
vertical speed – set lower to allow to hit head easier
User Interface
ui_smallFont
0.25
font sizes
ui_bigFont
0.4
font sizes
Screen
scr_conspeed
3
set how fast the console goes up and down
Video
vid_xpos
3
window mode positions
vid_ypos
22
window mode positions
vid_restart
none
Restarts the graphix, use after changing any r_ settings
Misc
snaps
40
Amount of world updates sent to the Client (yourself). If your world updates are poor you should lower your snaps value. 20 is a good value to begin with for this setting.
rate
25000
Try lower for slow PC’s
sex
male
Sex of the player, does not matter in RTCW. It is a Q3 command that came with the engine =)
handicap
100
set player handicap (max health), valid values 1 – 100, if u are rtcw God put this to 1
Written by RaZiel, rewritten and linguistly checked by Xetrov
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Post by dropk1ck on Apr 17, 2011 21:12:01 GMT -5
I tried to copy and paste it for you. Looks kind of shitty but maybe it will help you.
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dash
Ng Member Sergeant
Posts: 1,685
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Post by dash on Apr 17, 2011 21:31:39 GMT -5
easier to just click the link rofl, also i just noticed our links are the same. seemed like the best one on google.
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Post by dropk1ck on Apr 18, 2011 8:07:00 GMT -5
he said it wasnt working for him!!!!!!!
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shizo
Ng Member Private
Posts: 37
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Post by shizo on Apr 19, 2011 1:07:53 GMT -5
awww u guys are so nice yeah link wasnt working gave 504 error but i dont remember what it was cause /fuckedup, but it works now and if it didnt ur c/p would have been awesome thx
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