nosy
Ng Honorary
Posts: 373
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Post by nosy on Dec 25, 2011 19:28:56 GMT -5
www.technologyreview.com/blog/arxiv/27441/?p1=blogsThought there might be a few people here that would find this interesting. The conclusions are not particularly surprising, however there is one paragraph that stands out to me more so than the rest Just wondering about peoples thoughts on this
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bloxin
Junior Member
Posts: 95
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Post by bloxin on Dec 25, 2011 23:51:40 GMT -5
haha yea can relate to alot to stuff iv seen and been in. teams who are mostly all caught who stick together like vio. and players who cut themselves off and go private like cru always creating new xfires and stories. expected 700 000 cheaters, thats alot but i thought would be more
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Post by Two Kittens on Dec 26, 2011 2:44:10 GMT -5
the part that stood out for me was that cheat creators can make $50,000 a month going to have to start making haxes
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xill
CSS Member
Posts: 279
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Post by xill on Dec 26, 2011 13:20:23 GMT -5
that refers to ingame currency than real world. its kinda like chinese gold farming in WoW.
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Post by riddle on Dec 26, 2011 21:57:04 GMT -5
Aimbot for l4d2 is like 30 bucks on helios, I am pretty sure that is a real dollar estimate.
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nosy
Ng Honorary
Posts: 373
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Post by nosy on Dec 27, 2011 3:45:45 GMT -5
It does actually have a real market, though $50,000 a month is outrageously optimistic for an individual. That wouldn't be a very surprising figure for the cheat industry as a whole however
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Post by riddle on Dec 27, 2011 16:12:41 GMT -5
Yeah, i was just making the real dollar statement, I can see one source of cheats hitting that mark though, if you think of them as companies.
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Tragic
God
Gifted In Bed. ;)
Posts: 1,862
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Post by Tragic on Dec 27, 2011 18:47:15 GMT -5
Hmm, interesting.
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