eclipse.
Ng Member Sergeant
A What?!
Posts: 2,319
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Post by eclipse. on Sept 19, 2010 14:12:42 GMT -5
hey i cant find the download links for 1.0 can someone point me in the right direction?
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AiR
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Posts: 266
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Post by AiR on Sept 19, 2010 14:35:09 GMT -5
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eclipse.
Ng Member Sergeant
A What?!
Posts: 2,319
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Post by eclipse. on Sept 19, 2010 14:40:14 GMT -5
you gave me the link for pb, not rtcw? not understanding.
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Post by Dimin1sh on Sept 19, 2010 15:19:48 GMT -5
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eclipse.
Ng Member Sergeant
A What?!
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Post by eclipse. on Sept 19, 2010 17:33:27 GMT -5
ty kyle
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AiR
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Post by AiR on Sept 19, 2010 20:53:19 GMT -5
the link i posted.. is rtcw 1.0 w/punkbuster
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eclipse.
Ng Member Sergeant
A What?!
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Post by eclipse. on Sept 20, 2010 1:08:49 GMT -5
what no its just punkbuster?
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AiR
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Post by AiR on Sept 20, 2010 6:12:32 GMT -5
there is no "just punkbuster" download for 1.0
it's packaged with the game
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xill
CSS Member
Posts: 279
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Post by xill on Sept 20, 2010 9:35:37 GMT -5
there is no "just punkbuster" download for 1.0 it's packaged with the game Your link is only a 3 MB installer, while the game it self has a +600 MB installer. Hence, your link only installs PB, and not the actual game it self.
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AiR
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Posts: 266
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Post by AiR on Sept 20, 2010 10:07:35 GMT -5
gtfo of here... lol obviously i don't have a clue
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eclipse.
Ng Member Sergeant
A What?!
Posts: 2,319
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Post by eclipse. on Sept 20, 2010 13:01:16 GMT -5
you obviously have no clue what youre talking about.
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eclipse.
Ng Member Sergeant
A What?!
Posts: 2,319
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Post by eclipse. on Sept 20, 2010 13:47:01 GMT -5
air you can be a doll tho and post my old cfg/binds if ya have it <3
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dash
Ng Member Sergeant
Posts: 1,685
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Post by dash on Sept 20, 2010 21:24:11 GMT -5
if air was a doll he'd be one of those dolls that has a fuckable vagina, ass and mouth.
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AiR
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Posts: 266
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Post by AiR on Sept 21, 2010 6:12:37 GMT -5
dash is right.. then at least I'd be good for something which is better than his good for nothing ass ;D
/exec 1 /exec 2 /exec 3 /exec 4 /vid_restart
1: // generated by RTCW, do not modify unbindall bind TAB "+scores" bind SPACE "+back" bind ' "+leanright" bind , "+moveleft" bind . "+moveright" bind / "weapnext" bind SEMICOLON "+leanleft" bind = "snaps 40" bind b ";+dropweapon;-dropweapon;+activate;-activate;" bind f "+activate" bind j "weaponbank 5" bind k "weaponbank 6" bind l "weaponbank 1" bind m "+moveup" bind n "+movedown" bind p "OpenLimboMenu" bind r "+reload" bind t "messagemode" bind v "mp_QuickMessage" bind y "messagemode2" bind ALT "weaponbank 3" bind SHIFT "+sprint" bind F1 "vote yes" bind F2 "vote no" bind MOUSE1 "+attack" bind MOUSE2 "+forward" seta "0" seta r_ext_texture_filter_anisotropic "0" seta r_ext_ATI_pntriangles "0" seta r_ati_truform_tess "0" seta r_ati_fsaa_samples "0" seta ch_font "2" seta cf_wstopshots "0.8" seta cf_wstats "1.2" seta mv_sensitivity "20" seta demo_drawTimeScale "1" seta cg_printObjectiveInfo "1" seta cg_drawWeaponIconFlash "0" seta cg_crosshairAlphaAlt "1.000000" seta cg_crosshairColorAlt "red" seta cg_crosshaircolor "green" seta cg_crosshairAlpha "1.000000" seta cg_useScreenshotJPEG "1" seta cg_noammoAutoswitch "1" seta cg_drawReinforcementtime "1" seta cg_crosshairPulse "0" seta cg_complaintPopup "0" seta cg_bloodDamageBlend "0.0" seta cg_bloodFlash "0.0" seta cg_autoReload "0" seta cg_autoAction "7" seta cg_announcer "1" seta cg_footsteps "1" seta cg_errordecay "100" seta cg_draw2D "0" seta r_allowSoftwareGL "0" seta r_clear "0" seta r_nocull "0" seta r_norefresh "0" seta r_nocurves "0" seta r_intensity "2" seta r_mapOverBrightBits "2" seta r_uiFullScreen "1" seta cm_playerCurveClip "1" seta cg_currentSelectedPlayerName "buddynamehere" seta cg_currentSelectedPlayer "0" seta cg_showblood "0" seta cg_hudFiles "ui_mp/hud.txt" seta cg_noTaunt "1" seta cg_cameraOrbitDelay "50" seta cg_blinktime "0" seta cg_deferPlayers "1" seta cg_coronas "0" seta cg_coronafardist "0" seta cg_teamChatHeight "3" seta cg_teamChatTime "99999" seta cg_bloodTime "0" seta cg_bobroll "0" seta cg_bobpitch "0" seta cg_bobup "0" seta cg_runroll "0" seta cg_runpitch "0" seta cg_railTrailTime "0" seta cg_lagometer "1" seta cg_reticleBrightness "0.9" seta cg_reticleType "1" seta cg_simpleItems "0" seta cg_crosshairY "0" seta cg_crosshairX "0" seta cg_crosshairHealth "0" seta cg_drawAllWeaps "1" seta cg_cycleAllWeaps "1" seta cg_weaponCycleDelay "0" seta cg_useWeapsForZoom "1" seta cg_drawRewards "0" seta cg_drawAttacker "0" seta cg_drawAmmoWarning "0" seta cg_drawIcons "1" seta cg_draw3dIcons "0" seta cg_drawSnapshot "0" seta cg_drawFPS "1" seta cg_drawTimer "0" seta cg_drawStatus "1" seta cg_drawFrags "0" seta cg_drawSpreadScale "0" seta cg_gibs "0" seta cg_stereoSeparation "0.4" seta cg_fov "125" seta cg_zoomStepFG "10" seta cg_zoomStepSnooper "5" seta cg_zoomStepBinoc "3" seta cg_zoomDefaultFG "55" seta cg_zoomDefaultSnooper "50" seta cg_zoomDefaultBinoc "80" seta cg_zoomfov "40" seta cg_drawFPGun "0" seta r_picmip2 "3" seta r_lowMemTextureSize "0" seta net_socksPassword "" seta net_socksUsername "" seta net_socksPort "1080" seta net_socksServer "" seta net_socksEnabled "0" seta net_noipx "0" seta net_noudp "0" seta cg_hudAlpha "0.5" seta ui_serverStatusTimeOut "7000" seta ui_browserShowTourney "1" seta ui_browserShowMaxlives "1" seta ui_browserShowFriendlyFire "0" seta ui_browserShowEmpty "1" seta ui_browserShowFull "1" seta ui_browserSortKey "4" seta ui_browserGameType "0" seta ui_browserMaster "0" seta ui_currentNetMap "0" seta ui_currentMap "0" seta ui_mapIndex "0" seta ui_actualNetGametype "5" seta ui_netGametype "0" seta ui_joinGametype "0" seta ui_gametype "3" seta ui_menuFiles "ui_mp/menus.txt" seta ui_netSource "2" seta cg_selectedPlayerName "Im'a'nubkin" seta cg_selectedPlayer "2" seta ui_bigFont "0.4" seta ui_smallFont "0.25" seta ui_dedicated "0" seta server16 "" seta server15 "" seta server14 "" seta server13 "" seta server12 "" seta server11 "" seta server10 "" seta server9 "" seta server8 "" seta server7 "" seta server6 "" seta server5 "" seta server4 "" seta server3 "" seta server2 "" seta server1 "" seta cg_marktime "0" seta cg_drawCrosshairPickups "0" seta cg_drawCrosshairNames "1" seta cg_brassTime "0" seta ui_master "0" seta ui_teamArenaFirstRun "1" seta g_allowvote "1" seta g_spSkill "2" seta g_spVideos "" seta g_spAwards "" seta g_spScores5 "" seta g_spScores4 "" seta g_spScores3 "" seta g_spScores2 "" seta g_spScores1 "" seta ui_ctf_friendly "0" seta ui_ctf_timelimit "30" seta ui_ctf_capturelimit "8" seta ui_team_friendly "1" seta ui_team_timelimit "20" seta ui_team_fraglimit "0" seta ui_tourney_timelimit "15" seta ui_tourney_fraglimit "0" seta ui_ffa_timelimit "0" seta ui_ffa_fraglimit "20" seta ui_glCustom "4" seta com_soundMegs "32" seta s_wavonly "0" seta s_defaultsound "0" seta s_mixPreStep "0.05" seta s_mixahead ".1" seta s_khz "22" seta s_doppler "1" seta s_separation "0.5" seta s_musicvolume "0.000000" seta s_volume "0.958333" seta vid_ypos "22" seta vid_xpos "3" seta r_lastValidRenderer "GeForce 8600M GT/PCI/SSE2" seta r_highQualityVideo "1" seta cg_shadows "0" seta r_primitives "2" seta r_railSegmentLength "32" seta r_railCoreWidth "1" seta r_railWidth "16" seta r_facePlaneCull "1" seta r_gamma "3" seta r_swapInterval "0" seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST" seta r_finish "0" seta r_dlightBacks "1" seta r_dynamiclight "0" seta r_drawSun "0" seta r_fastsky "0" seta r_ignoreGLErrors "1" seta r_flares "0" seta r_lodbias "2" seta r_lodCurveError "100" seta r_ignoreFastPath "0" seta r_smp "0" seta r_subdivisions "999" seta r_vertexLight "1" seta r_simpleMipMaps "0" seta r_customaspect "0" seta r_customheight "480" seta r_customwidth "640" seta r_fullscreen "1" seta r_mode "3" seta r_ignorehwgamma "1" seta r_overBrightBits "2" seta r_depthbits "24" seta r_stencilbits "0" seta r_stereo "0" seta r_colorbits "16" seta r_texturebits "16" seta r_detailtextures "0" seta r_rmse "50" seta r_roundImagesDown "1" seta r_picmip "10" seta r_ext_texture_env_add "1" seta r_glIgnoreWicked3D "0" seta r_ext_compiled_vertex_array "1" seta r_ext_multitexture "1" seta r_ext_gamma_control "0" seta r_ext_compressed_textures "1" seta r_allowExtensions "1" seta r_glDriver "opengl32" seta cl_language "0" seta cg_viewsize "100" seta cg_emptyswitch "0" seta cg_autoactivate "1" seta cg_predictItems "0" seta cl_anonymous "0" seta sex "male" seta handicap "100" seta color "17" seta head "default" seta model "multi" seta snaps "1000" seta rate "25000" seta name "^8^7UA^8^7TeUf3l^8h^7Ud3n^8?^7" seta cg_zoomstepsniper "5" seta cg_zoomDefaultSniper "50" seta cg_drawCrosshair "5" seta cg_crosshairSize "32" seta cg_noVoiceText "0" seta cg_noVoiceChats "0" seta cg_teamChatsOnly "0" seta cg_voiceSpriteTime "6000" seta cg_cursorHints "1" seta cg_drawGun "0" seta cg_uselessNostalgia "0" seta cg_drawTeamOverlay "2" seta cg_descriptiveText "1" seta cg_popupLimboMenu "0" seta cg_quickMessageAlt "1" seta cg_drawNotifyText "1" seta cg_drawCompass "1" seta cl_maxPing "0" seta m_filter "1" seta m_side "0.25" seta m_forward "0.25" seta m_yaw "0.022" seta m_pitch "0.022" seta r_inGameVideo "1" seta cg_wolfparticles "0" seta cg_autoswitch "3" seta cl_allowDownload "1" seta cl_freelook "1" seta cl_mouseAccel "0" seta sensitivity "6.739583" seta cl_run "1" seta cl_packetdup "1" seta cl_maxpackets "100" seta cl_pitchspeed "140" seta cl_yawspeed "140" seta con_debug "0" seta g_complaintlimit "5" seta g_altStopwatchMode "0" seta sv_master5 "" seta sv_master4 "" seta sv_master3 "" seta sv_master2 "" seta g_noTeamSwitching "0" seta g_maxlives "0" seta g_friendlyFire "1" seta sv_floodProtect "1" seta sv_maxPing "0" seta sv_minPing "0" seta sv_maxRate "0" seta sv_hostname "servernamehere" seta vm_ui "0" seta vm_game "0" seta vm_cgame "0" seta joy_threshold "0.15" seta in_joyBallScale "0.02" seta in_joystick "0" seta in_mouse "1" seta in_mididevice "0" seta in_midichannel "1" seta in_midiport "1" seta in_midi "0" seta com_recommendedSet "1" seta com_introplayed "1" seta com_blood "0" seta com_maxfps "500" seta com_hunkMegs "256" seta com_zoneMegs "32"
2:
//Set r_, configs your graphics adapter and effects seta r_allowExtensions "1" //if enabled, openGL extensions are allowed seta r_allowsoftwaregl "0" //if enabled, use software rendering seta r_ati_fsaa_samples "0" //tells rtcw how many anti-aliasing passes an ATI graphics adapter should make (ATI specific) seta r_ati_truform_tess "0" //if enabled, use truform on ATI graphics adapters (ATI specific) seta r_ext_ATI_pntriangles "0" // ? (ATI specific) seta r_clear "1" //if enabled do not fill cracks in textures. Improves performance seta r_colorbits "16" //colordepth of graphics seta r_customaspect "0" //if enabled, custom aspect ratio is allowed seta r_customheight "480" //sets height resolution seta r_customwidth "640" //sets width resolution seta r_depthbits "0" //sets color depthbits seta r_detailtextures "0" //if enabled, use detailed textures seta r_dlightBacks "1" //if enabled, dynamic light will be rendered through walls as well. seta r_drawSun "0" //if enabled, sun is drawn. 0 improves performance a little seta r_dynamiclight "1" //if enabled dynamic lighting on seta r_ext_compiled_vertex_array "1" //if you experience flickering textures in the game set this to 0 seta r_ext_compressed_textures "1" //if enabled, allow compressed texture support seta r_ext_gamma_control "0" //if enabled RTCW will use external gamma settings seta r_ext_multitexture "1" //if enabled multitexturing will provide optimal performance seta r_ext_texture_env_add "1" //if enabled, use a simpler version of multitexture. (multiplicative blending) seta r_ext_texture_filter_anisotropic "0" //if enabled, external anisotropic filtering settings will be used seta r_facePlaneCull "1" //if enabled, brush faces not in view will be culled seta r_fastsky "0" //if enabled draw simple sky, increases framerate seta r_finish "0" //if enabled do not sent out a gl_finish() call at the end of each frame for proper timing. seta r_flares "0" //if enabled, draw lensflares seta r_fullscreen "1" //if enabled use fullscreen seta r_gamma "3" //sets overal brightness seta r_glDriver "opengl32" //sets opengl driver seta r_glIgnoreWicked3D "0" //if enabled ignore Wicked3D drivers seta r_highQualityVideo "1" //if enabled use high quality in-game video seta r_ignoreFastPath "0" //if enabled, ignore optimized rendering paths seta r_ignoreGLErrors "1" //if enabled ignore openGL errors seta r_ignorehwgamma "1" //if enabled ignore gamma settings of graphics adapter seta r_inGameVideo "1" //if enabled ingame videos on seta r_intensity "2" //sets overall game intensity seta r_lodbias "2" //sets level of detail in models seta r_lodCurveError "100" //sets polygon detail distance. lower setting means polygons will be culled at shorter distance seta r_lowMemTextureSize "0" // ? seta r_mapoverBrightBits "2" //sets factor used to brightens up the map seta r_mode "3" //resolution to 640x480 seta r_nocull "0" //if enabled all object will be rendered, even when out of view. seta r_nocurves "0" //if enabled no curves will be drawn. Will show faults in map though. seta r_norefresh "0" //if enabled will freeze the screen. Leave disabled seta r_overBrightBits "2" //sets overall game brightness seta r_picmip "1" //shrinks textures down 2^x seta r_picmip2 "1" //shrinks textures down 2^x seta r_primitives "2" //primitives have an influence on how RTCW renders its graphics. "0" is auto select, "1" is single gldrawelements, "2" is multiple gldrawelements seta r_railCoreWidth "1" //Sets the way the railgun looks in Q3. Dunno what it does in RTCW though. seta r_railSegmentLength "32" //Sets the way the railgun looks in Q3. Dunno what it does in RTCW though. seta r_railWidth "16" //Sets the way the railgun looks in Q3. Dunno what it does in RTCW though. seta r_rmse "0.0" //Drops leafs from trees and gives clearer vision. Texts become blurred though. seta r_roundImagesDown "1" //Smoothens and rounds textures if they need to be resized seta r_simpleMipMaps "0" //if enabled, use mipmapping seta r_smp "0" //enable this if your computer has dual CPU architecture seta r_stencilbits "0" //if you want volumetric shadows, set this to 8 seta r_stereo "0" //enable this if you use VR goggles seta r_subdivisions "999" //sets detail of curves, lower is more detailed seta r_swapInterval "0" //enable this to use RTCW version of vsync seta r_texturebits "16" //sets the bit size of textures. "0" is default, set to 16 for optimization seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST" //sets texture filtering used. options from worst to best: GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR seta r_uifullscreen "1" //if enabled, no distance fog will be rendered. seta r_vertexLight "1" //if enabled vertex lighting on seta vid_xpos "3" //sets video horizontal offset value seta vid_ypos "22" //sets video vertical offset value
3:
//different memory allocation sets, for different PC setups. Place "//" for sets not used. Remove "//" from set you want to use.
//128MB Total //seta com_hunkMegs "72" //sets amount of memory reserved for RTCW. RTCW should use no more the 3/4 of total RAM //seta com_soundMegs "24" //sets amount of memory reserved for sound. //seta com_zoneMegs "16" //sets amount of memory reserved for map and texture loading.
//256MB Total //seta com_hunkMegs "124" //sets amount of memory reserved for RTCW. RTCW should use no more the 3/4 of total RAM //seta com_soundMegs "32" //sets amount of memory reserved for sound. //seta com_zoneMegs "32" //sets amount of memory reserved for map and texture loading.
//512MB Total seta com_hunkMegs "256" //sets amount of memory reserved for RTCW. RTCW should use no more the 3/4 of total RAM seta com_soundMegs "32" //sets amount of memory reserved for sound. seta com_zoneMegs "32" //sets amount of memory reserved for map and texture loading.
4:
//Set cg_, configs graphics seta cg_autoactivate "1" //if enabled, automatically pick up item seta cg_autoswitch "0" //if enabled, automatically switch to picked up item seta cg_blinktime "0" // ? seta cg_bloodTime "0" //sets amount of time bloodmarks stay on map seta cg_bobpitch "0" //sets amount player view bobs forwardback while moving seta cg_bobroll "0" //sets amount player view rolls side to side while moving seta cg_bobup "0" //sets amount player view bobs up or down while moving seta cg_brassTime "0" //sets amount of time bulletshells will remain visible seta cg_cameraOrbitDelay "50" //sets how quickly the view switches to the next nearest medic seta cg_coronafardist "0" //sets the distance at which coronas can still be seen seta cg_coronas "0" //if enabled, show coronas of light around light sources seta cg_crosshairHealth "0" //if enabled, use crosshair transparency (or color in osp) to indicate health level. disable to make use of crosshairalpha in osp settings possible. seta cg_crosshairSize "42" //sets size of crosshair seta cg_crosshairX "0" //sets horizontal position of crosshair seta cg_crosshairY "0" //sets vertical position of crosshair seta cg_currentSelectedPlayer "0" //the person that you were last speccing or own playername (value numeric - client number) seta cg_currentSelectedPlayerName "buddynamehere" //this shows the friendly player that was last highlighted in your crosshair seta cg_cursorHints "1" //if enabled, hints such as the progress bar when arming dynamite will be displayed seta cg_cycleAllWeaps "1" // ? seta cg_deferPlayers "1" //if enabled, new skins will only be loaded at dead game moments seta cg_descriptiveText "1" //if enabled, show in console who you killed seta cg_draw2D "0" //if enabled, HUD won't be drawn seta cg_draw3dIcons "0" //if enabled, all icons in the HUD will be displayed in 3D seta cg_drawAllWeaps "1" // ? seta cg_drawAmmoWarning "0" //if enabled, warning will be displayed when ammo is low seta cg_drawAttacker "0" //if enabled, show opponent's name when you face him. seta cg_drawCompass "1" //if enabled draw compass on screen seta cg_drawCrosshair "3" //sets crosshair type, 0 disables seta cg_drawCrosshairNames "1" //if enabled, show names of targeted teamies seta cg_drawCrosshairPickups "0" // ? seta cg_drawFPGun "0" //if enabled, show only half of the gun, no packages seta cg_drawFPS "1" //if enabled, draw framerate on screen seta cg_drawFrags "0" //this is a relic from quake3 seta cg_drawGun "0" //if enabled, show weapon seta cg_drawIcons "1" //If enabled, draw iconhints (activate, dynamite etc.). seta cg_drawNotifyText "1" //if enabled, draw in console by whom you were killed seta cg_drawRewards "0" //if enabled, shows reward icons earned in current combat seta cg_drawSnapshot "0" //if enabled, draws numer of snaps received seta cg_drawSpreadScale "0" //if enabled, draw dynamic circle around crosshair to show spread. Set to 2 if you'd rather use the sniper stability bar seta cg_drawStatus "1" //if enabled, draw hp, ammo and stamina seta cg_drawTeamOverlay "2" //sets teamoverlay, 0=disabled, 1=short, 2=long seta cg_drawTimer "0" //if enabled, draw extra game timer on HUD. totally useless seta cg_emptyswitch "0" //if enabled, be able to pick empty guns seta cg_errordecay "100" // ? seta cg_fov "110" //sets field of vision seta cg_footsteps "1" //if enabled you'll hear footsteps seta cg_gibs "0" //if enabled, draw gibs seta cg_hudAlpha "0.5" //sets transparancy of HUD seta cg_hudFiles "ui_mp/hud.txt" //sets location of HUD file seta cg_lagometer "1" //if enabled draw lag meter seta cg_marktime "0" //sets time bullet explosion marks are shown seta cg_noTaunt "1" //if enabled, turn of broadcast of taunts seta cg_noVoiceChats "0" //if enabled, do not broadcast voicechats seta cg_noVoiceText "0" //if enabled, do not show voicechats seta cg_popupLimboMenu "0" //if enabled, limbo pops up automatically when dead seta cg_predictItems "1" //if enabled client will predict if you took an item or not seta cg_quickMessageAlt "1" //if enabled, voice message menu will be transparent. seta cg_railTrailTime "0" //sets time trail of railgun is shown in Q3 seta cg_reticleBrightness "0.9" //Sets brightness for when looking through scope or binoculars seta cg_reticleType "1" //Sets the crosshair used when viewing through scope or binoculars. Enter a different number for different crosshairs seta cg_runpitch "0" //sets amount player view bobs up and down while running seta cg_runroll "0" //sets amount player view rolls side to side while running seta cg_selectedPlayer "1" //chosen player to spectate (value numeric - client number) seta cg_selectedPlayerName "0" //if enabled, show the message who you killed seta cg_shadows "0" //0 is disabled, 1 is simple, 2 is stencil shadow, 3 is lifelike seta cg_showblood "0" //if enabled, show blood on walls etc seta cg_simpleItems "0" //2D ammo and health powerups, easier recognition seta cg_stereoSeparation "0.4" //use this to configurate VRgoggles image separation seta cg_teamChatHeight "3" //sets amount of chatlines drawn seta cg_teamChatsOnly "0" //if enabled, show only teamchat seta cg_teamChatTime "99999" //sets amount of time chat remains visible seta cg_uselessNostalgia "0" //if enabled, use HUD from original Wolfenstein3D seta cg_useWeapsForZoom "1" //use weapon scroll as zoom scroll as well seta cg_viewsize "100" //sets game view size as percentage of screen. seta cg_voiceSpriteTime "6000" //sets time voice marker is shown above player seta cg_weaponCycleDelay "0" //sets amount of delay between changing weapons when cycling through all weapons seta cg_wolfparticles "0" //if enabled, draw particles seta cg_zoomDefaultBinoc "80" //sets default zoom for binoculars seta cg_zoomDefaultFG "55" //sets default zoom for FG, a weapon from the single player game. irrelevant seta cg_zoomDefaultSniper "50" //sets default zoom for mauser seta cg_zoomDefaultSnooper "50" //sets default zoom for snooper, a weapon from the single player game. irrelevant seta cg_zoomfov "40" //sets zoom field of vision seta cg_zoomStepBinoc "3" //sets amount of zoomsteps possible when using binoculars seta cg_zoomStepFG "10" //sets amount of zoomsteps possible when using FG, a weapon from the single player game. irrelevant seta cg_zoomstepsniper "5" //sets amount of zoomsteps possible when using mauser seta cg_zoomStepSnooper "5" //sets amount of zoomsteps possible when using snooper, a weapon from the single player game
and /exec binds: //binds set name "^4Blue ^7October"
bind \ exec binds bind uparrow "" bind downarrow "" bind leftarrow "" bind rightarrow "" bind m "stats" bind o "vsay oops" bind f "+sprint" bind g "+dropweapon; -dropweapon; +activate; -activate; snaps 20" cg_autoswitch "3" bind h "+activate" bind t "+salute" bind shift "toggle cg_drawgun" bind space "+movedown"
bind i "vstr skyfix" seta skyfix "vstr sf1" seta sf1 "r_uifullscreen 1; r_fastsky 0; set skyfix vstr sf2" seta sf2 "r_uifullscreen 0; r_fastsky 1; set skyfix vstr sf1"
bind ins "team red; say_team ^1/^2/^4/ ^7Ax^2i^7s ^1/^2/^4/" bind home "team blue; say_team ^1/^2/^4/ ^7All^2i^7es ^1/^2/^4/" bind pgup "team spectator; say_team ^1/^2/^4/ ^7Spectat^2o^7rs ^1/^2/^4/"
bind f3 "mp_playertype 1; say_team ^1/^2/^4/ ^7Spawn^2i^7ng Med^2i^7k ^1/^2/^4/" bind f4 "mp_playertype 2; say_team ^1/^2/^4/ ^7Spawn^2i^7ng Eng^2i^7neer ^1/^2/^4/" bind f5 "mp_playertype 3;mp_weapon 3; say_team ^1/^2/^4/ ^7Spawn^2i^7ng lt^4/^7mp40 ^1/^2/^4/" bind f6 "mp_playertype 3;mp_weapon 4; say_team ^1/^2/^4/ ^7Spawn^2i^7ng lt^4/^7th^2o^7mps^2o^7n ^1/^2/^4/" bind f7 "mp_playertype 3;mp_weapon 5; say_team ^1/^2/^4/ ^7Spawn^2i^7ng lt^4/^7sten ^1/^2/^4/" bind f8 "mp_playertype 0;mp_weapon 6; say_team ^1/^2/^4/ ^7Spawn^2i^7ng S^2o^7ld^2i^7er^4/^7Mauser ^1/^2/^4/" bind f9 "mp_playertype 0;mp_weapon 8; say_team ^1/^2/^4/ ^7Spawn^2i^7ng S^2o^7ld^2i^7er^4/^7Panzer ^1/^2/^4/" bind f9 "mp_playertype 0;mp_weapon 9; say_team ^1/^2/^4/ ^7Spawn^2i^7ng S^2o^7ld^2i^7er^4/^7Ven^2o^7m ^1/^2/^4/" bind f10 "mp_playertype 0;mp_weapon 10; say_team ^1/^2/^4/ ^7Spawn^2i^7ng S^2o^7ld^2i^7er^4/^7Flamethr^2o^7wer ^1/^2/^4/"
bind del "setspawnpt 0;say_team ^1/^2/^4/ ^7Spawn^2i^7ng Aut^2o ^7P^2i^7ck ^1/^2/^4/" bind end "setspawnpt 1; say_team ^1/^2/^4/ ^7Spawn^2i^7ng Ax^2i^7s S^2i^7de ^1/^2/^4/" bind pgdn "setspawnpt 2; say_team ^1/^2/^4/ ^7Spawn^2i^7ng All^2i^7ed S^2i^7de ^1/^2/^4/" bind - "setspawnpt 101; say_team ^1/^2/^4/ ^7Spawn^2i^7ng Sn^2i^7per H^2i^7ll ^1/^2/^4/" bind = "setspawnpt 3; say_team ^1/^2/^4/ ^7Spawn^2i^7ng Barracks ^1/^2/^4/"
/////////TOGGLES/////////
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bind 7 "vstr nametog" set nametog "vstr name1" set name1 "set name ^113^23^47^7Ecl^2'^7pse^4!;set nametog vstr name2" set name2 "set name ^4/^7/^0tl^7o^4I^0ecl^4'^0ps^7e^4I;set nametog vstr name3" set name3 "set name ^113^33^27^7Ecl^2'^7pse^1!;set nametog vstr name4" set name4 "set name ^2_^7tlo^2&^7ecl^2i^7pse^2_;set nametog vstr name5" set name5 "set name ^3_^7tlo^3&^7insp^3i^7re^3_;set nametog vstr name6" set name6 "set name ^113^23^47^7Insp^2'^7re^4!;set nametog vstr name7" set name7 "set name ^113^33^27^7Insp^2'^7re^1!;set nametog vstr name8" set name8 "set name ^0b^2i^7zn^2i^7te^0_;set nametog vstr name9" set name9 "set name ^0_^7ns^2p^7r^0|;set nametog vstr name10" set name10 "set name ^1/^0/^7tl^0o^1I^7ecl^0i^7ps^0e^1I;set nametog vstr name11" set name11 "set name ^0tlo^7ecl;set nametog vstr name12" set name12 "set name ecl^2@^7kekeke;set nametog vstr name1"
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bind 8 "vstr exenametog" set exenametog "vstr namex1" set namex1 "exec ecl;set exenametog vstr namex2" set namex2 "exec ecl2;set exenametog vstr namex3" set namex3 "exec ecl3;set exenametog vstr namex4" set namex4 "exec ecl4;set exenametog vstr namex5" set namex5 "exec ecl5;set exenametog vstr namex6" set namex6 "exec ecl6;set exenametog vstr namex7" set namex7 "exec ecl7;set exenametog vstr namex8" set namex8 "exec ecl8;set exenametog vstr namex9" set namex9 "exec ecl9;set exenametog vstr namex10" set namex10 "exec ecl10;set exenametog vstr namex11" set namex11 "exec ecl11;set exenametog vstr namex12" set namex12 "exec ecl12;set exenametog vstr namex1"
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dash
Ng Member Sergeant
Posts: 1,685
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Post by dash on Sept 21, 2010 9:51:40 GMT -5
nice, whered you get that?
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